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For years people have been experimenting with computers as a training tool –– earlier trials with computer-based training and interactive video disks showed the potential of the medium. But the technology wasn’t sophisticated enough. That’s now changed –– modern computers and faster networks mean that e-learning can now take its place as a serious contender in the training armory.
Definitely not for ‘techies’, this report is practical and jargon-free, giving you step-by-step skills and processes to enable you to design effective e-learning products with confidence. You will learn all about every aspect of designing a course –– content, design and flow –– how to anticipate users’ questions and problems, choosing your software supplier and applying the learning.